We've done some balancing on Fenix, especially to relic weapon skills. You'll like what you see! If it wasn't so great before, try it now!

## Job Abilities

### Dual Wield

- Available to THF at level 75 (originally was only available through a DNC or NIN subjob).

### Healing Breath

Thanks Android!

- "This is adding in a workaround for the fact that DSP has no code for Wyvern +HP/+HP% gear. It's adding small values to "Enhances Breath" like you would find on Wyrm Armet on all the pieces of gear with Wyvern HP/HP%. The values have been tested to approximately equal the accepted retail formula."

## Relic Weapon Skill Modifications

We figure if you work hard for a weapon, you should be happy with the results. Some of these are boosted more than others to put them all at roughly the same level.

### Metatron Torment - Bravura

- fTP mod: 3.5 (was 2.75)
- STR mod: 75% (was 60%)
- Attack mod: 2 (was 1)

### Raging Rush

- fTP mod: 1.5 (was 1)
- Attack mod: 1.2 (was 1)
- Crit chance: 30% (was 10%)

### Steel Cyclone

- fTP mod: 2 (was 1.5)
- Stat mod: STR 50%, DEX 50% (was 50% STR, 50% VIT)

### Blade: Metsu - Kikoku

- Number of hits: 4 (was 1)
- fTP mod: 1.5 (was 3.0)
- Attack mod: 0.8 (was 1)
- Stat mod: 15% STR 65% DEX (was 0% STR and 60% DEX)
- Aftermath added effect: Paralysis 25% (was 10%)

### Blade: Jin

- fTP mod: 2.0 (was 1)
- Attack mod: 1.2 (was 1)

### Blade: Ku

- fTP mod: 2.5 (was 1)
- Stat mod: 30% STR, 30% DEX (was 10% for each)
- Attack mod: 1.2 (was 1)

### Tachi: Kaiten - Amanomurakumo

- fTP mod: 3.5 (was 3)
- Stat mod: 85% STR (was 60%)
- Attack mod: 2.5 (was 1)
- Aftermath: Haste +10% (was Store TP +7)

### Tachi: Gekko

- fTP mod: 3 (was 1.5)

### Tachi: Kasha

- fTP mod: 3 (was 1.5)

### Catastrophe - Apocalypse

- fTP mod: 3.0 (was 2.75)
- Stat mod: 85% STR (was 40% AGI, 40% INT)
- Attack mod: 2.0 (was 1.1)

### Coronach - Annihilator

COR can use Annihilator on Fenix as well.

- fTP mod: 4.2 (was 3)
- Attack mod: 1.1 (was 1)

### Final Heaven - Spharai

PUP can use Spharai on Fenix as well.

- fTP: 4.0 (was 3)
- Stat Mod: 40% STR, 60% VIT (was 80% VIT)
- Attack Mod: 2 (was 1)
- Crit Chance: Can now critically hit (0.8 chance)

### Gate Of Tartarus - Claustrum

We have modded Claustrum itself. Click here for details.

- Stat Mod: 80% INT, 20% CHR (was 60% CHR)

### Geirskogul - Gungnir

- Number of hits: 2 (was 1)
- fTP mod: 2.25 (was 3.0)
- Crit chance: Can now critically hit
- Attack mod: 1.2 (was 1)
- Stat mod: 60% DEX, 20% STR (was 60% AGI)

### Penta Thrust

- fTP mod: 1.5 (was 1)
- Attack mod: 1.1 (was 0.8)

### Knights of Round - Excalibur

BLU can use Excalibur on Fenix as well.

- fTP: 4 (was 3.0)

- Attack mod: 1.1 (was 1)
- Aftermath: -10% Damage taken (was 10hp/tick Regen)

### Namas Arrow - Yoichinoyumi

- fTP: 4.2 (was 2.75)

### Scourge - Ragnarok

- fTP mod: 3.25 (was 3.0)
- Stat mod: 40% VIT, 60% STR (was 40% MND, 40% CHR)
- Attack mod: 1.5 (was 1)
- Aftermath: 10% Crit Rate (was 5%)

### Ground Strike

- fTP mod: 3.0 (was 1.75)
- Stat mod: 70% STR (was 40% STR, 40% INT)

### Spinning Slash

- Stat mod: 30% STR, 30% DEX (was 30% STR, 30% INT)

### Onslaught - Guttler

- Number of hits: 5 (was 1)
- fTP mod: 1.0 (was 2.75)

- Stat mod: 20% STR, 60% DEX, 20% CHR (was 60% DEX)

### Randgrith - Mjollnir

- Number of hits: 2 (was 1)
- fTP mod: 3 (was 2.75)
- Attack mod: 1.5 (was 1)

## Mythic Weapon Skill Modifications

### King's Justice - Conqueror

- fTP mod: 2 (was 1.25,1.5,1.75)
- Attack mod: 1.2 (was 1)

### Blade: Kamu - Nagi

- fTP mod: 3 (was 1.0)
- Number of hits: 2 (was 1)
- Stat mod: STR 60% DEX 60% (was STR 60% INT 60%)
- Attack mod: 1.2 (was 1)

### Pyrrhic Kleos - Terpsichore

- fTP mod: 2.5 (was 1.5)
- Stat mod: DEX 50% (was STR 40% DEX 40% removed due to lack of STR gear for DNC)
- Attack mod: 1.3 (was 1)

### Tachi: Rana - Kogarasumaru

- fTP mod: 2.5 (was 1.0)
- Stat mod: STR 50% DEX 50% (was just STR 50% Multihit benefits from DEX stat)
- Attack mod: 1.3 (was 1.0)
- Accuracy mod: 1.5 (was 0.8,0.9,1.0)