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We've done some balancing on Fenix, especially to relic weapon skills. You'll like what you see! If it wasn't so great before, try it now!

Job Abilities

Job06-THF (FFXI)

Dual Wield

  • Available to THF at level 75 (originally was only available through a DNC or NIN subjob).

Healing Breath

Thanks Android!

  • "This is adding in a workaround for the fact that DSP has no code for Wyvern +HP/+HP% gear. It's adding small values to "Enhances Breath" like you would find on Wyrm Armet on all the pieces of gear with Wyvern HP/HP%. The values have been tested to approximately equal the accepted retail formula."

Relic Weapon Skill Modifications

We figure if you work hard for a weapon, you should be happy with the results. Some of these are boosted more than others to put them all at roughly the same level.

Bravura

Metatron Torment - Bravura

  • fTP mod: 3.5 (was 2.75)
  • STR mod: 75% (was 60%)
  • Attack mod: 2 (was 1)

Raging Rush

  • fTP mod: 1.5 (was 1)
  • Attack mod: 1.2 (was 1)
  • Crit chance: 30% (was 10%)

Steel Cyclone

  • fTP mod: 2 (was 1.5)
  • Stat mod: STR 50%, DEX 50% (was 50% STR, 50% VIT)
Kikoku

Blade: Metsu - Kikoku

  • Number of hits: 4 (was 1)
  • fTP mod: 1.5 (was 3.0)
  • Attack mod: 0.8 (was 1)
  • Stat mod: 15% STR 65% DEX (was 0% STR and 60% DEX)
  • Aftermath added effect: Paralysis 25% (was 10%)

Blade: Jin

  • fTP mod: 2.0 (was 1)
  • Attack mod: 1.2 (was 1)

Blade: Ku

  • fTP mod: 2.5 (was 1)
  • Stat mod: 30% STR, 30% DEX (was 10% for each)
  • Attack mod: 1.2 (was 1)
Amano

Tachi: Kaiten - Amanomurakumo

  • fTP mod: 3.5 (was 3)
  • Stat mod: 85% STR (was 60%)
  • Attack mod: 2.5 (was 1)
  • Aftermath: Haste +10% (was Store TP +7)

Tachi: Gekko

  • fTP mod: 3 (was 1.5)

Tachi: Kasha

  • fTP mod: 3 (was 1.5)
    Apoc

Catastrophe - Apocalypse

  • fTP mod: 3.0 (was 2.75)
  • Stat mod: 85% STR (was 40% AGI, 40% INT)
  • Attack mod: 2.0 (was 1.1)

Coronach - Annihilator

COR can use Annihilator on Fenix as well.

  • fTP mod: 4.2 (was 3)
  • Attack mod: 1.1 (was 1)
Spharai

Final Heaven - Spharai

PUP can use Spharai on Fenix as well.

  • fTP: 4.0 (was 3)
  • Stat Mod: 40% STR, 60% VIT (was 80% VIT)
  • Attack Mod: 2 (was 1)
  • Crit Chance: Can now critically hit (0.8 chance)
    Claustrum

Gate Of Tartarus - Claustrum

We have modded Claustrum itself. Click here for details.

  • Stat Mod: 80% INT, 20% CHR (was 60% CHR)
Gungnir

Geirskogul - Gungnir

  • Number of hits: 2 (was 1)
  • fTP mod: 2.25 (was 3.0)
  • Crit chance: Can now critically hit
  • Attack mod: 1.2 (was 1)
  • Stat mod: 60% DEX, 20% STR (was 60% AGI)

Penta Thrust

  • fTP mod: 1.5 (was 1)
  • Attack mod: 1.1 (was 0.8)

Knights of Round - Excalibur

Excal

BLU can use Excalibur on Fenix as well.

  • fTP: 4 (was 3.0)
  • Attack mod: 1.1 (was 1)
  • Aftermath: -10% Damage taken (was 10hp/tick Regen)

Namas Arrow - Yoichinoyumi

  • fTP: 4.2 (was 2.75)
Ragnarok

Scourge - Ragnarok

  • fTP mod: 3.25 (was 3.0)
  • Stat mod: 40% VIT, 60% STR (was 40% MND, 40% CHR)
  • Attack mod: 1.5 (was 1)
  • Aftermath: 10% Crit Rate (was 5%)

Ground Strike

  • fTP mod: 3.0 (was 1.75)
  • Stat mod: 70% STR (was 40% STR, 40% INT)

Spinning Slash

  • Stat mod: 30% STR, 30% DEX (was 30% STR, 30% INT)
Guttler

Onslaught - Guttler

  • Number of hits: 5 (was 1)
  • fTP mod: 1.0 (was 2.75)
  • Stat mod: 20% STR, 60% DEX, 20% CHR (was 60% DEX)

Randgrith - Mjollnir

  • Number of hits: 2 (was 1)
  • fTP mod: 3 (was 2.75)
  • Attack mod: 1.5 (was 1)

Mythic Weapon Skill Modifications

King's Justice - Conqueror

  • fTP mod: 2 (was 1.25,1.5,1.75)
  • Attack mod: 1.2 (was 1)

Blade: Kamu - Nagi

  • fTP mod: 3 (was 1.0)
  • Number of hits: 2 (was 1)
  • Stat mod: STR 60% DEX 60% (was STR 60% INT 60%)
  • Attack mod: 1.2 (was 1)

Pyrrhic Kleos - Terpsichore

  • fTP mod: 2.5 (was 1.5)
  • Stat mod: DEX 50% (was STR 40% DEX 40% removed due to lack of STR gear for DNC)
  • Attack mod: 1.3 (was 1)

Tachi: Rana - Kogarasumaru

  • fTP mod: 2.5 (was 1.0)
  • Stat mod: STR 50% DEX 50% (was just STR 50% Multihit benefits from DEX stat)
  • Attack mod: 1.3 (was 1.0)
  • Accuracy mod: 1.5 (was 0.8,0.9,1.0)

More to come as more testing is done.

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